Well the short answer is, taking it easy for a while. The long answer is, taking it easy because i wrecked my car. Yeah, I was driving home from college on a back road, going a little bit too fast, and I went around a sharpish turn, I hit a few potholes, which caused me to lose traction, which made me skid into the other lane towards the opposite ditch, and when I regained traction, I over-corrected myself and went into the other ditch. The ditch was a lot deeper than it looked, and it caused my car to flip. I did a 3/4 roll, and then flipped back upright landing perpendicular to the road, right in the middle of it. I actually walked away from this with minor injury to myself. I only got a few cuts on the top of my head, and i smashed my left hand. Head wounds always bleed a lot, so there was quite a bit of blood, but i was fine. Here's a few pics of me and my car after the accident:
Yeah, needless to say, I could have died from this, and I am really happy to be alive. I think i have learned my lesson, and i will drive a bit slower in the future, that is, when i get a new car.
-ExitLights
ExitLights' Blog
Wednesday, October 13, 2010
Friday, October 8, 2010
Gears 3!
I remember a few months ago, i watched the trailer for gears 3 and i literally came. Okay, just kidding, but seriously. Here's the Trailer:
On a side note, Gears of War trailers have awesome music, like Mad World by Gary Jules, and in this one its a song called Heron Blue by Sun Kil Moon.
anyways, i also want to post the IGN article:
Epic Games and Microsoft might wish it were otherwise, but the story behind the next Gears of War game is as much about Gears of War 2 as it is about Gears of War 3. When new installments in video game mega-franchises like Gears are finally unveiled, players usually only care about what's to come. But in the case of Gears 3, what happened with its predecessor – what is, in fact, still happening with it – is nearly as important to gamers as what's next.
This week, Epic showed off Gears of War 3's online competitive multiplayer for the first time, and there's a lot to share about what's changed, what's back and what the studio's philosophy is regarding online play. Most of the new information will make Gears of War fans weep with joy. But to understand why, you have to know what they've been through.
When Gears of War 2 launched in 2008, matchmaking was painfully slow and sometimes failed entirely. Difficulties with the network code exacerbated the previous game's lopsided host/client-based connection system. The flow from game to game was choppy and full of dead ends. Glitches, bugs and cheating were endemic. Many hardcore Gears of War fans (along with casual fans and newcomers) abandoned Gears 2's multiplayer mode entirely. The community made its voice heard loudly on the official Gears forums and elsewhere on the web.
But rather than stick with the status quo for the final game in the Gears trilogy, Epic has decided to ditch the current host/client system in favor of dedicated servers, run by Epic, that will handle all of the matchmaking neutrally for players worldwide. Gamers can now count on a distant computer to crunch all those ping, latency and bandwidth numbers for them instead of having it done by a single player's code. In theory, dedicated servers should remove one team's advantage over another based solely on internet connection. (This is known in Gears as "host advantage," a phrase uttered in a derisive tone normally reserved for Jar-Jar Binks and Justin Bieber.)
When Title Update 6 rolled out for Gears of War 2, Epic began secretly bringing some of these new dedicated servers online and testing them in the real world. Remember that recent match where you were convinced the other team was winning because they had host advantage? Maybe. Maybe not.
Dedicated servers are a huge change for Gears of War 3, and that addition alone probably would have satisfied a large contingent of the series' fans and critics. But Epic is going all-out with its multiplayer overhaul, leaving many of the choices made for Gears 2 in the dust.
Gears 3 will include true host migration, meaning that if the person who started the game decides to quit (probably because you're beating them too badly), the game is designed to seamlessly choose another player to control the game without skipping a beat. Peer-to-peer voice chat will also be handled by the servers, heading off what Epic anticipates could be some bandwidth limitations in the newest version of Xbox Live. Social matches like the ones introduced in Title Update 6 will be back in Gears 3 and will use the same method of filling in blank spots in the roster with AI bots. Persistent parties will now be a part of the Gears online experience, allowing you and your friends to move between games and modes without having to disband and re-gather after your matches end. And Epic will even be storing your Gears of War 3 profile information on its own servers to prevent some of the file corruption that has occurred in Gears of War 2.
Many of these are key features fans have been requesting for years, and they'll completely transform the Gears of War online multiplayer experience. But we haven't even gotten to the good stuff yet.
___________________________________________________________________
Theres more to the article, it's quite a long one, you can read the rest of it here: http://xbox360.ign.com/articles/112/1126271p2.html
This will be a great game, just as the first two were.
-Exitlights
On a side note, Gears of War trailers have awesome music, like Mad World by Gary Jules, and in this one its a song called Heron Blue by Sun Kil Moon.
anyways, i also want to post the IGN article:
Epic Games and Microsoft might wish it were otherwise, but the story behind the next Gears of War game is as much about Gears of War 2 as it is about Gears of War 3. When new installments in video game mega-franchises like Gears are finally unveiled, players usually only care about what's to come. But in the case of Gears 3, what happened with its predecessor – what is, in fact, still happening with it – is nearly as important to gamers as what's next.
This week, Epic showed off Gears of War 3's online competitive multiplayer for the first time, and there's a lot to share about what's changed, what's back and what the studio's philosophy is regarding online play. Most of the new information will make Gears of War fans weep with joy. But to understand why, you have to know what they've been through.
When Gears of War 2 launched in 2008, matchmaking was painfully slow and sometimes failed entirely. Difficulties with the network code exacerbated the previous game's lopsided host/client-based connection system. The flow from game to game was choppy and full of dead ends. Glitches, bugs and cheating were endemic. Many hardcore Gears of War fans (along with casual fans and newcomers) abandoned Gears 2's multiplayer mode entirely. The community made its voice heard loudly on the official Gears forums and elsewhere on the web.
But rather than stick with the status quo for the final game in the Gears trilogy, Epic has decided to ditch the current host/client system in favor of dedicated servers, run by Epic, that will handle all of the matchmaking neutrally for players worldwide. Gamers can now count on a distant computer to crunch all those ping, latency and bandwidth numbers for them instead of having it done by a single player's code. In theory, dedicated servers should remove one team's advantage over another based solely on internet connection. (This is known in Gears as "host advantage," a phrase uttered in a derisive tone normally reserved for Jar-Jar Binks and Justin Bieber.)
When Title Update 6 rolled out for Gears of War 2, Epic began secretly bringing some of these new dedicated servers online and testing them in the real world. Remember that recent match where you were convinced the other team was winning because they had host advantage? Maybe. Maybe not.
Dedicated servers are a huge change for Gears of War 3, and that addition alone probably would have satisfied a large contingent of the series' fans and critics. But Epic is going all-out with its multiplayer overhaul, leaving many of the choices made for Gears 2 in the dust.
Gears 3 will include true host migration, meaning that if the person who started the game decides to quit (probably because you're beating them too badly), the game is designed to seamlessly choose another player to control the game without skipping a beat. Peer-to-peer voice chat will also be handled by the servers, heading off what Epic anticipates could be some bandwidth limitations in the newest version of Xbox Live. Social matches like the ones introduced in Title Update 6 will be back in Gears 3 and will use the same method of filling in blank spots in the roster with AI bots. Persistent parties will now be a part of the Gears online experience, allowing you and your friends to move between games and modes without having to disband and re-gather after your matches end. And Epic will even be storing your Gears of War 3 profile information on its own servers to prevent some of the file corruption that has occurred in Gears of War 2.
Many of these are key features fans have been requesting for years, and they'll completely transform the Gears of War online multiplayer experience. But we haven't even gotten to the good stuff yet.
___________________________________________________________________
Theres more to the article, it's quite a long one, you can read the rest of it here: http://xbox360.ign.com/articles/112/1126271p2.html
This will be a great game, just as the first two were.
-Exitlights
Thursday, October 7, 2010
OMFG!!! Fallout: New Vegas!!!! 12 days!!!!
I literally CANNOT wait for New Vegas, this game is going to be so awesome, i really can't do it much justice by talking about it, so ill leave it to the experts, here's what IGN said about it, but first, the official trailer:
TGS: Getting Punchy in Fallout: New Vegas
Just because it's in Japanese doesn't mean I don't understand it.
September 16, 2010
by Ryan Geddes
There's something about attending foreign trade shows that makes me feel violent. Maybe it's the friction of rubbing so roughly against an unfamiliar culture for days on end. But it's probably the drinking.
I've been in Japan covering the Tokyo Game Show for the past few days, and it's been a great experience so far. I love Japanese culture and games, and it's always a blast to hit the show floor and take in all the sights and sounds. But playing an endless string of foreign games is a bit like eating unfamiliar food for days on end. After a while, you're tired of exotica and just want to get your hands on something familiar.
So after wading through piles of Gundams or whatever for a couple hours at the Makuhari Messe convention center on the outskirts of Tokyo, I made my way to the Microsoft booth, where Fallout: New Vegas was hidden in a corner behind a white fringe curtain. Like the glowing lights of Vegas itself, it pulled me in, and I couldn't resist. I stepped up to the booth, ignored the mumbled warnings of the attendant that the build was all in Japanese, and cracked my knuckles.
For some reason, Bethesda Softworks is pushing New Vegas pretty heavily in Japan, despite the fact that it's based on most of the Western RPGs hallmarks Japanese gamers tend to turn their noses up at. It's first-person, it's full of interactive dialogue, it's completely non-linear, and it's not packed with doe-eyed anime girls. During my time in Tokyo this week, I've seen several high-profile ads for Fallout in videogame store windows and in magazines. The publisher has even gone so far as to ridicule Japanese RPG cliches in some of the ads, which is a bold move that's sure to… be ignored.
And that's a shame, because Fallout is just the sort of game you want to play after taking an hour-long train ride home from work, packed in like a pickled fish with a thousand of your closest anonymous friends, or being jostled by fellow gamers in a sweaty convention hall while people shout at you though megaphones.
The Fallout: New Vegas Japanese demo started in a nondescript courtyard peppered with non-player characters. They looked like your typical Fallout folk, except they were muttering things in Japanese. The demo attendant watched quizzically as I opened my PIP Boy, de-selected the pre-loaded rifle and selected a scary looking glove with spikes strapped to it. And then I began to systematically punch everyone in the courtyard.
I've played countless hours of Fallout 3, using nearly every outlandish weapon I could get my hands on. Because I was so smitten by the sheer volume of projectile weaponry in the game, I never got around to using melee weapons. So what better way to kick New Vegas's tires than by pummeling everything in sight?
To my surprise and delight, the Japanese menus proved no obstacle to my pugilistic mission. It turns out using VATS is like riding a bike or pouring yourself a glass of whiskey in the dark. Once you get the hang of it, you never really forget.
By the time I had beaten my third NPC to death, a contingent of patrol robots was upon me. I was no match for their automatic weapons, and they shot me down. Not to be deterred, I rebooted and tried again. This time I darted past the robots and around the corner, where a quiet-looking compound awaited. I readied my glove of hate and made my way toward the entrance. The demo attendant shifted his stance slightly. Luckily, he couldn't speak my language, so he couldn't tell me I was doing it wrong.
The compound was encircled by a metal fence, but the entrance was wide open. A plaque nearby informed me that it was the residence of Ambassador Dennis Crocker, who served at the pleasure of Republic President Aaron Kimball. I tried to have a pleasant conversation with the guards, but they refused to speak my language. So I pulled up VATS with a tap of the right bumper and dumped all my available AP into a series of rib-cracking punches.
Four glorious crunching sounds later, and they were both down, skulls shattered in an explosion of blood and viscera. As I was looting their bodies for things whose descriptions I couldn't read, Demo Guy backed away. He must have realized he couldn't help me now. I was too far gone.
With the guards incapacitated, I pushed my way into the building. The fight outside had depleted my AP, so I went in swinging in real-time. I took out the gunners first, closing in tight and slamming my spiked fist into their faces as quickly as I could. There was enough English scattered randomly throughout the PIP Boy menus that I navigated my way toward some Stimpaks and popped them mid-battle. By that time my AP was full again so I doled it out strategically, taking out the strong ones first and then mopping up the weak.
Somewhere between seeing Ambassador Crocker's name on the plaque and busting into his compound I had decided I wanted him dead. And I'm assuming I succeeded, because I smashed the brains of everyone in the building. But because I couldn't talk to any of my victims, I had no way of knowing which of the poor dead bastards was Crocker. I pondered his fate as I strolled out of the compound and into a waiting phalanx of attack robots. They ended me in seconds, but I had gotten what I came for.
I realize I haven't given you any new information about Fallout: New Vegas, no thanks to the language barrier. I don't know where I was, who I met or what the point of the Japanese demo was. But I can tell you this. Fallout: New Vegas feels comfortingly similar to its predecessor. Even with the story, context and dialogue stripped away, New Vegas pulled me back in to the world of the Wasteland, even if it was just to beat everyone senseless for a few minutes.
I've been in Japan covering the Tokyo Game Show for the past few days, and it's been a great experience so far. I love Japanese culture and games, and it's always a blast to hit the show floor and take in all the sights and sounds. But playing an endless string of foreign games is a bit like eating unfamiliar food for days on end. After a while, you're tired of exotica and just want to get your hands on something familiar.
So after wading through piles of Gundams or whatever for a couple hours at the Makuhari Messe convention center on the outskirts of Tokyo, I made my way to the Microsoft booth, where Fallout: New Vegas was hidden in a corner behind a white fringe curtain. Like the glowing lights of Vegas itself, it pulled me in, and I couldn't resist. I stepped up to the booth, ignored the mumbled warnings of the attendant that the build was all in Japanese, and cracked my knuckles.
And that's a shame, because Fallout is just the sort of game you want to play after taking an hour-long train ride home from work, packed in like a pickled fish with a thousand of your closest anonymous friends, or being jostled by fellow gamers in a sweaty convention hall while people shout at you though megaphones.
The Fallout: New Vegas Japanese demo started in a nondescript courtyard peppered with non-player characters. They looked like your typical Fallout folk, except they were muttering things in Japanese. The demo attendant watched quizzically as I opened my PIP Boy, de-selected the pre-loaded rifle and selected a scary looking glove with spikes strapped to it. And then I began to systematically punch everyone in the courtyard.
I've played countless hours of Fallout 3, using nearly every outlandish weapon I could get my hands on. Because I was so smitten by the sheer volume of projectile weaponry in the game, I never got around to using melee weapons. So what better way to kick New Vegas's tires than by pummeling everything in sight?
To my surprise and delight, the Japanese menus proved no obstacle to my pugilistic mission. It turns out using VATS is like riding a bike or pouring yourself a glass of whiskey in the dark. Once you get the hang of it, you never really forget.
By the time I had beaten my third NPC to death, a contingent of patrol robots was upon me. I was no match for their automatic weapons, and they shot me down. Not to be deterred, I rebooted and tried again. This time I darted past the robots and around the corner, where a quiet-looking compound awaited. I readied my glove of hate and made my way toward the entrance. The demo attendant shifted his stance slightly. Luckily, he couldn't speak my language, so he couldn't tell me I was doing it wrong.
The compound was encircled by a metal fence, but the entrance was wide open. A plaque nearby informed me that it was the residence of Ambassador Dennis Crocker, who served at the pleasure of Republic President Aaron Kimball. I tried to have a pleasant conversation with the guards, but they refused to speak my language. So I pulled up VATS with a tap of the right bumper and dumped all my available AP into a series of rib-cracking punches.
Four glorious crunching sounds later, and they were both down, skulls shattered in an explosion of blood and viscera. As I was looting their bodies for things whose descriptions I couldn't read, Demo Guy backed away. He must have realized he couldn't help me now. I was too far gone.
With the guards incapacitated, I pushed my way into the building. The fight outside had depleted my AP, so I went in swinging in real-time. I took out the gunners first, closing in tight and slamming my spiked fist into their faces as quickly as I could. There was enough English scattered randomly throughout the PIP Boy menus that I navigated my way toward some Stimpaks and popped them mid-battle. By that time my AP was full again so I doled it out strategically, taking out the strong ones first and then mopping up the weak.
Somewhere between seeing Ambassador Crocker's name on the plaque and busting into his compound I had decided I wanted him dead. And I'm assuming I succeeded, because I smashed the brains of everyone in the building. But because I couldn't talk to any of my victims, I had no way of knowing which of the poor dead bastards was Crocker. I pondered his fate as I strolled out of the compound and into a waiting phalanx of attack robots. They ended me in seconds, but I had gotten what I came for.
I realize I haven't given you any new information about Fallout: New Vegas, no thanks to the language barrier. I don't know where I was, who I met or what the point of the Japanese demo was. But I can tell you this. Fallout: New Vegas feels comfortingly similar to its predecessor. Even with the story, context and dialogue stripped away, New Vegas pulled me back in to the world of the Wasteland, even if it was just to beat everyone senseless for a few minutes.
________________________________________________________________
Yeah, I loved Fallout 3 so much, i spent so many hours playing that game, and ill probably do the same with this game.
P.S. - Do not feed the Yao Guai, that is all.
- ExitLights
Wednesday, October 6, 2010
GameStop Buys Kongregate?
Over the past few years i have become a really big fan of online flash games, and my favorite site that hosts these games is by far Kongregate. But, in recent news, I found out that Kongregate was bought out by GameStop. I am also a very big fan of GameStop, however, i am a little bit skeptical of this action. I really don't want them to screw Kongregate up. its already a very good system, and I don't really want them to Change much.
Here is the official statement from Kongregate's website:
WE LOVE YOU.
This site is pretty cool, we admit, but we really think that most of what makes it awesome is the people on it. Whether you're providing us with amazing games, helping to keep the site clean, or just helping by being around and being awesome, this site wouldn't be anything without you guys. So thanks for helping to make the site what is is, and we hope you'll stick around with us for this next exciting chapter of The Kongregate Adventure©.
____________________________________________________________________
yeah.
I REALLY hope they don't screw it up.
-ExitLights
Here is the official statement from Kongregate's website:
BIG NEWS!
GameStop bought Kongregate. What does this mean for us?Wait, what?
In technical terms, Kongregate has been acquired by GameStop as a wholly-owned subsidiary. In non-technical terms, this means that all your Kongregates are belong to GameStop.All of them?
Yes. We also gave them 10,000 internets.But I *LOVE* Kongregate!
We love you too, and so does GameStop! We decided to accept GameStop's offer because they love us and love you, and want us to continue to be one big, happy family. No, really. GameStop likes us for who we are and is not looking to change Kongregate - they just want to help us grow and improve.BUT WAIT - WUT ABT GERG?! Will he be replaced by a robot who is also really tall and makes 192387219873 badges a day?
To be fair, Greg isn't the only Kong employee. But never fear, Kongregants, none of us are going anywhere. If anything, we'll be inviting more people to the endless party that is Kong. They have to bring a side dish, though. This all goes back to the "GameStop <3's Kong" thing we were talking about earlier.So, uh, how much did Kong get bought for, anyway? Just sayin.
Not tellin'. :P No, really. The number is confidential.Change is scary. What can I expect?
I have on good authority that we're finally going to lose the "beta" tag. Past that, really not too much. GameStop resources will allow us to improve the site much more quickly, but we're going to stay the same site that you have grown to know and lo- well, tolerate.Seriously - Can we haz stufz?
ACTUALLY! We're trying to hook you guys up with some rad stuff to reward the time and energy you put into Kongregate. The plan is to do this through GameStop's PowerUp rewards program.I have this "D" next to my name. Are things going to be different for me?
Not much! We're not making any changes to our uploading process, or to the way our rev share works. However since GameStop has over 6,000 stores and a lot of customers, it's pretty darn likely your games will be seen by even more people, and will generate more money! Speaking of which, thanks for the games. They're pretty swell.So...things are mostly staying the same?
Yep! We've had a lot of cool stuff planned for the site and for you guys for a while now, and now that we're with GameStop it'll get done a lot faster. Other than that, business as usual.BUT I HAVE A QUESTION!
Yes, you may use the restroom. Oh, it wasn't that? Well then ask us in the forums and we'll do our best to answer it.Is there anything else? Or can I go now?
Well...there is one thing.WE LOVE YOU.
This site is pretty cool, we admit, but we really think that most of what makes it awesome is the people on it. Whether you're providing us with amazing games, helping to keep the site clean, or just helping by being around and being awesome, this site wouldn't be anything without you guys. So thanks for helping to make the site what is is, and we hope you'll stick around with us for this next exciting chapter of The Kongregate Adventure©.
____________________________________________________________________
yeah.
I REALLY hope they don't screw it up.
-ExitLights
Essay About Laughter
Here is another essay i wrote for my Writing class:
Laughter
I believe in laughter. Laughter has so many benefits for us. Humor can really lighten your mood, relieve stress, and also relieve conflict. Laughter is actually physically good for you; I can reduce stress hormones, and also boost your immune system cells. Laughter makes people feel good, and it also makes people feel happy. The ironic thing about laughter is that, even though they say it is the best medicine, it is more infectious than any disease. If someone tells a joke, or does something funny, people are going to laugh, which will promote even more people to laugh.
I find joy in laughing, and it can make my day all the better, especially if I’m having a bad day. People, and myself included, enjoy laughing enough to seek out things to make us laugh, like comedy shows or movies. I remember going to see the movie Get Him to the Greek with a big group of friends, there was about 15 of us. When we got to the theatre we ran into even more friends, and by time we took our seats, the room was nearly full of people we knew. We all enjoyed the movie and laughed together and it was great. I tell you this story because I specifically remember it because before I went to the theatre with my friends, I was not having a good day. I was stressed out from work, and various other things, and I was very irritable and angry, to the point where my family did not want to be around me. When I got back, my mood had completely changed, I was happy. Laughing can be a social experience, which makes it all the better. I believe everyone should have a good laugh more often, I believe that it would really make a difference in the world. People would be less stressed, happier and healthier. There would also be fewer conflicts among people. I would really make a difference.
I believe that it is a noble cause to make other people laugh, and some people do it for a living. Comedians are great people, they make people laugh; they make people feel good. Being a funny person can make other people like you more as well. Tell some jokes, have a laugh; it’s all good fun and good for you. Just as the French philosopher and writer Voltaire once said, “God is a comedian, playing to an audience too afraid to laugh.” What he says is still true today, many people are too afraid to laugh. This ought not to be. Laughter should be a part of every day, and some of us go far too long without laughing. I believe laughing is a good thing, so don’t ever be too afraid to laugh. I think you’ll be surprised at how much better things are when you laugh.
Laughter
I believe in laughter. Laughter has so many benefits for us. Humor can really lighten your mood, relieve stress, and also relieve conflict. Laughter is actually physically good for you; I can reduce stress hormones, and also boost your immune system cells. Laughter makes people feel good, and it also makes people feel happy. The ironic thing about laughter is that, even though they say it is the best medicine, it is more infectious than any disease. If someone tells a joke, or does something funny, people are going to laugh, which will promote even more people to laugh.
I find joy in laughing, and it can make my day all the better, especially if I’m having a bad day. People, and myself included, enjoy laughing enough to seek out things to make us laugh, like comedy shows or movies. I remember going to see the movie Get Him to the Greek with a big group of friends, there was about 15 of us. When we got to the theatre we ran into even more friends, and by time we took our seats, the room was nearly full of people we knew. We all enjoyed the movie and laughed together and it was great. I tell you this story because I specifically remember it because before I went to the theatre with my friends, I was not having a good day. I was stressed out from work, and various other things, and I was very irritable and angry, to the point where my family did not want to be around me. When I got back, my mood had completely changed, I was happy. Laughing can be a social experience, which makes it all the better. I believe everyone should have a good laugh more often, I believe that it would really make a difference in the world. People would be less stressed, happier and healthier. There would also be fewer conflicts among people. I would really make a difference.
I believe that it is a noble cause to make other people laugh, and some people do it for a living. Comedians are great people, they make people laugh; they make people feel good. Being a funny person can make other people like you more as well. Tell some jokes, have a laugh; it’s all good fun and good for you. Just as the French philosopher and writer Voltaire once said, “God is a comedian, playing to an audience too afraid to laugh.” What he says is still true today, many people are too afraid to laugh. This ought not to be. Laughter should be a part of every day, and some of us go far too long without laughing. I believe laughing is a good thing, so don’t ever be too afraid to laugh. I think you’ll be surprised at how much better things are when you laugh.
Tuesday, October 5, 2010
Civilization V is AMAZING!
I just got Civ 5 a few days ago, and it is a really great game, just as expected. i started playing Civ 4 about 2 years ago, and i have been a big fan of the Civilization franchise and also a fan of Sid Meier. here is an article about it from IGN:
Firaxis' Civilization V has been available for a little while now, and a number of editors at IGN have had a chance to check out the latest version of the most popular strategy franchise around. This includes those who've played the game before and those who've never tried Civilization and even generally don't deal with gaming on a PC. We've already delivered a review, where editor Anthony Gallegos said "Civilization V is one of the best turn-based strategy games I've ever had the pleasure of playing" and gave the game a score of 9 out of 10.
So what does the rest of the IGN staff think, even those who rarely deal with gaming on Windows?
Colin Moriarty, IGN Guides
So here's the thing. I don't really play PC games. Not at all. In fact, when I think about the PC games I played in my younger days, the only ones that really come to mind are staples like Doom, random games like Chip's Challenge, corny titles like Yoda Stories, and of course, the old standby on my $3,000 1996 Sony VAIO, Space Cadet Pinball. Otherwise, I was brought up on consoles. NES, SNES, et cetera. In my eight years writing guides for IGN Guides, I've not once written a PC guide. That's how deep this no-PC-gaming-slant runs.
Civilization V Video Review
One of the major problems I've encountered in PC gaming is that I never have a computer that's capable of running the best games. But recently, I purchased a new laptop that's easily able to play Civilization V at the game's lowest settings (which is totally fine for me). So when Charles had a spare copy, I grabbed it and brought it home to play it. After going through the frustrating installation process (bear with me – I don't do the PC thing very often), I finally got down to playing. And boy, am I glad that I did.
Civilization V is, in a word, fantastic. Now, I have no experience with the other four Civilization games (nor did I play Civilization Revolution), so I have no idea how this game compares to those experiences. For all I know, the other games were better, or identical, or whatever else. But that's all irrelevant to me. I was swept away by Civilization V almost immediately, regardless of my cluelessness as to the series' history. I love it. It's deep and engaging, and completely unlike many of the games I would usually play on my go-to console, PlayStation 3.
What's truly great about Civilization V isn't necessarily its insane depth (which is a great feature in its own right), but the fact that you can customize your game to your liking, to make the experience as deep or shallow, as difficult or easy, as digestible or incomprehensible as you'd like. I'm still working through my first game, as America, on a gigantic map rife with AI civilizations, and I'm having a blast. This past weekend, I easily dumped twenty hours into the game between Friday night and Sunday night. That's no exaggeration. As a huge football fan, I usually wake up at 8am PST to start watching ESPN Sunday Countdown. I sat on my couch, with my laptop in my lap and a mouse on the arm of the couch, from 8am until 4pm that Sunday. Then, after watching the Jets beat the Dolphins at Nate's, I came back home and played some more. I can't get enough of it.
What I'm really looking forward to is getting this first playthrough out of the way so that I can start to experiment with smaller maps, different civilizations, and higher difficulty levels. What really blew me away about this game, though, is how it opened me back up to PC gaming for the first time since the 1990s. And perhaps more intriguing, yet, is that Civilization V may very well supplant Mass Effect 2 as my game of the year (so far). We'll have to see how I feel when we vote in January, but in the meantime, I can tell you that Civilization V is, no doubt, the biggest surprise of the year, one that smashed me over the head like a ton of bricks. And as a result, I'll never ignore PC gaming like I have ever, ever again.
Gameplay Walkthrough
Mark Ryan Sallee, IGN Guides
In the spirit of full-disclosure and tarnishing my credibility, let me first make a few statements: I've never played a Civ game before Civilization V. I'm not into games with lots of menus and stat manipulation. In fact, I even dislike playing games on PC as a general preference. So if you've played all the Civ games religiously, love fiddling with small numbers, and get great joy from updating hardware drivers and configuring graphics settings, take the following with a grain of...no, grab yourself a ten pound salt lick and break out a thesaurus to spice up an inevitably vitriolic response.
I'm not enjoying Civ V, and I'll gladly to admit it's possibly due to my complete inability to understand the game. Civilization V thrusts players into a world of tiny icons, stacking menus, and unexplained resource management with distressingly little guidance. I was 120 turns into my first civilization before the game bothered to divulge the particulars of the various win conditions. The optional tutorials help a little, but the useful information is buried within menus and sub-menus, and even then is organized and worded cryptically. As someone who explains how to play games well for a living, I find the tutorial and general instruction in the game severely lacking.
Civ V's interface is rife with design inconsistencies and annoyances. I can't tell if the "Advisor Information" help screens are buggy or just incomprehensible. Stats like income and happiness jump around in mysterious ways. Civ devotees within the office suggest a number of possible explanations, but they don't apply. I want to understand every detail of the game, but it's not happening after ten hours of play. And I can't enjoy the game if I don't understand it completely.
Erik Brudvig, IGN Xbox
I'm a huge Civ fan, so my love for Civilization V shouldn't come as a surprise. There are a lot of changes and improvements in this installment, making it play drastically different from Civilization IV or its console cousin Civilization Revolution. Moving to hexes, adding city-states, totally revamping the culture system, and removing the option to stack units give this Civilization an identity all its own.
Even so, it maintains that addictive feeling that makes the franchise so powerful. The turn-based strategy is so deep and compelling that it's nearly impossible to stop playing. Just one more turn and you'll finish researching that next technology, or finish building a new wonder. Just one more turn to take down that opposing empire. Just one more turn…and then you realize that you've played for an entire weekend. Simple yet so complex, this is easily my favorite strategy game of the year yet released.
Dana Jongewaard, IGN Expanded Audience
I'm the first to admit that I suck at strategy games, but that doesn't mean I don't like playing them. Thanks to my suckitude, I always opt for turn-based over real-time (sorry, StarCraft II), and I was super-impressed both at how well Civ V eased me into the layers of complexity, and how skillful it was at letting me hide the layers if I felt overwhelmed. The scalability is really unbelievable, and even though hardcore fans may feel that the game doesn't offer quite as much as the last Civ did, I applaud Civ V for opening up an amazing game to a whole new audience. No matter what your experience level, you can have a good time with this game, which is an impressive feat for a long-lived PC strategy franchise.
Charles Onyett, IGN PC
What's really impressed me about this franchise is just how long it's remained relevant and, more importantly, fun to play over the course of nearly two decades. From the days at MicroProse to modern times and the various staff cycles at Firaxis, Civilization games have never really faltered. Take into account all the high quality expansions that have been developed across the years and the way the gameplay formula has been tweaked to present different versions of the same base game, and it's really an incredible success story.
Civilization has always been a satisfying turn-based strategy game, and though other studios have presented more complex games (take Paradox's stable of titles, for example), none have really been able to strike the balance between accessibility, depth, and the nebulous, ever-elusive fun factor that most developers out there try to infuse into their products.
With Civilization V, I was sucked in just like I always seem to be. I found the new combat system to be a solid addition to the franchise, making military encounters feel more meaningful while expanding my society that in some ways made up for some of the features removed since IV. The AI felt so far a little on the erratic side, but that didn't stop me from enjoying myself. It strikes me that this version is meant to be the most accessible yet, with gorgeous visuals for this kind of game and an irresistibly clickable interface. Like with IV, I have little doubt I'll be loading this one up on and off for years.
Watch the Launch Trailer
Nicole Tanner, IGN Expanded Audience
There are very few games that are so engaging that I will actually lose track of time while playing them, but Civilization V is one of those games. Even though I'm familiar with the series, and the core gameplay hasn't really changed that much over the years, this game still has the ability to keep me interested for hours on end. The sheer complexity and delicate balancing acts you have to maintain on so many levels make the game not only engaging, but extremely rewarding as well. I love being able to eventually obliterate another civilization that has been mean to me. On the flip side, I also enjoy the option of helping out others who have helped me. Even though I've only played a couple games, I'm sure I'll be playing Civ V far into the future.
Hilary Goldstein, IGN Editor-in-Chief
I played easily a hundred hours of Civ IV and V is even better. It might sound minor to someone who's never played a Civ game before, but adding hexes and removing unit stacking on each tile totally change combat. The combat is way more strategic and far more interesting than it's been before in Civ. It influences everything from where you set up your town to how you build troops to where you place your defenses.
The major issue with Civ V is that combat is pretty much where it's at. The AI is really aggressive, forcing you to build defenses. Playing a cultural or scientific path is not easy, because eventually you become too weak and one, two, maybe three of the warring cultures will totally smack you down. This imbalance takes some of the shine off an otherwise brilliant game.
Nick Kolan, IGN MMO Editor
The last Firaxis game I played was Alpha Centauri, and I adored it. I played it for hundreds of hours, slowly learning its ins and outs. It was like an elegant Aston Martin. Civ V makes Alpha Centauri look like a crummy Toyota that still has "Bob Dole '92" bumper stickers on it. It is simplified in all the right areas, while other areas are very fleshed out. I completely skipped any sort of tutorial and was lost for the first 10 or so turns, but by turn 50 of my first match, I felt like I had learned all the most important points and only nuances remained. By turn 150 it was 3AM and had to get up in 4 hours. This has been a pattern over many nights following. Civ V is ruining me.
I really recommend that anyone that likes strategy games should get Civilization V, and if you don't or have never played an RTS, you should really give this one a try.
-Exitlights
Firaxis' Civilization V has been available for a little while now, and a number of editors at IGN have had a chance to check out the latest version of the most popular strategy franchise around. This includes those who've played the game before and those who've never tried Civilization and even generally don't deal with gaming on a PC. We've already delivered a review, where editor Anthony Gallegos said "Civilization V is one of the best turn-based strategy games I've ever had the pleasure of playing" and gave the game a score of 9 out of 10.
So what does the rest of the IGN staff think, even those who rarely deal with gaming on Windows?
Colin Moriarty, IGN Guides
So here's the thing. I don't really play PC games. Not at all. In fact, when I think about the PC games I played in my younger days, the only ones that really come to mind are staples like Doom, random games like Chip's Challenge, corny titles like Yoda Stories, and of course, the old standby on my $3,000 1996 Sony VAIO, Space Cadet Pinball. Otherwise, I was brought up on consoles. NES, SNES, et cetera. In my eight years writing guides for IGN Guides, I've not once written a PC guide. That's how deep this no-PC-gaming-slant runs.
Civilization V Video Review
One of the major problems I've encountered in PC gaming is that I never have a computer that's capable of running the best games. But recently, I purchased a new laptop that's easily able to play Civilization V at the game's lowest settings (which is totally fine for me). So when Charles had a spare copy, I grabbed it and brought it home to play it. After going through the frustrating installation process (bear with me – I don't do the PC thing very often), I finally got down to playing. And boy, am I glad that I did.
Civilization V is, in a word, fantastic. Now, I have no experience with the other four Civilization games (nor did I play Civilization Revolution), so I have no idea how this game compares to those experiences. For all I know, the other games were better, or identical, or whatever else. But that's all irrelevant to me. I was swept away by Civilization V almost immediately, regardless of my cluelessness as to the series' history. I love it. It's deep and engaging, and completely unlike many of the games I would usually play on my go-to console, PlayStation 3.
What's truly great about Civilization V isn't necessarily its insane depth (which is a great feature in its own right), but the fact that you can customize your game to your liking, to make the experience as deep or shallow, as difficult or easy, as digestible or incomprehensible as you'd like. I'm still working through my first game, as America, on a gigantic map rife with AI civilizations, and I'm having a blast. This past weekend, I easily dumped twenty hours into the game between Friday night and Sunday night. That's no exaggeration. As a huge football fan, I usually wake up at 8am PST to start watching ESPN Sunday Countdown. I sat on my couch, with my laptop in my lap and a mouse on the arm of the couch, from 8am until 4pm that Sunday. Then, after watching the Jets beat the Dolphins at Nate's, I came back home and played some more. I can't get enough of it.
What I'm really looking forward to is getting this first playthrough out of the way so that I can start to experiment with smaller maps, different civilizations, and higher difficulty levels. What really blew me away about this game, though, is how it opened me back up to PC gaming for the first time since the 1990s. And perhaps more intriguing, yet, is that Civilization V may very well supplant Mass Effect 2 as my game of the year (so far). We'll have to see how I feel when we vote in January, but in the meantime, I can tell you that Civilization V is, no doubt, the biggest surprise of the year, one that smashed me over the head like a ton of bricks. And as a result, I'll never ignore PC gaming like I have ever, ever again.
Gameplay Walkthrough
Mark Ryan Sallee, IGN Guides
In the spirit of full-disclosure and tarnishing my credibility, let me first make a few statements: I've never played a Civ game before Civilization V. I'm not into games with lots of menus and stat manipulation. In fact, I even dislike playing games on PC as a general preference. So if you've played all the Civ games religiously, love fiddling with small numbers, and get great joy from updating hardware drivers and configuring graphics settings, take the following with a grain of...no, grab yourself a ten pound salt lick and break out a thesaurus to spice up an inevitably vitriolic response.
I'm not enjoying Civ V, and I'll gladly to admit it's possibly due to my complete inability to understand the game. Civilization V thrusts players into a world of tiny icons, stacking menus, and unexplained resource management with distressingly little guidance. I was 120 turns into my first civilization before the game bothered to divulge the particulars of the various win conditions. The optional tutorials help a little, but the useful information is buried within menus and sub-menus, and even then is organized and worded cryptically. As someone who explains how to play games well for a living, I find the tutorial and general instruction in the game severely lacking.
Civ V's interface is rife with design inconsistencies and annoyances. I can't tell if the "Advisor Information" help screens are buggy or just incomprehensible. Stats like income and happiness jump around in mysterious ways. Civ devotees within the office suggest a number of possible explanations, but they don't apply. I want to understand every detail of the game, but it's not happening after ten hours of play. And I can't enjoy the game if I don't understand it completely.
Erik Brudvig, IGN Xbox
I'm a huge Civ fan, so my love for Civilization V shouldn't come as a surprise. There are a lot of changes and improvements in this installment, making it play drastically different from Civilization IV or its console cousin Civilization Revolution. Moving to hexes, adding city-states, totally revamping the culture system, and removing the option to stack units give this Civilization an identity all its own.
Even so, it maintains that addictive feeling that makes the franchise so powerful. The turn-based strategy is so deep and compelling that it's nearly impossible to stop playing. Just one more turn and you'll finish researching that next technology, or finish building a new wonder. Just one more turn to take down that opposing empire. Just one more turn…and then you realize that you've played for an entire weekend. Simple yet so complex, this is easily my favorite strategy game of the year yet released.
Dana Jongewaard, IGN Expanded Audience
I'm the first to admit that I suck at strategy games, but that doesn't mean I don't like playing them. Thanks to my suckitude, I always opt for turn-based over real-time (sorry, StarCraft II), and I was super-impressed both at how well Civ V eased me into the layers of complexity, and how skillful it was at letting me hide the layers if I felt overwhelmed. The scalability is really unbelievable, and even though hardcore fans may feel that the game doesn't offer quite as much as the last Civ did, I applaud Civ V for opening up an amazing game to a whole new audience. No matter what your experience level, you can have a good time with this game, which is an impressive feat for a long-lived PC strategy franchise.
Charles Onyett, IGN PC
What's really impressed me about this franchise is just how long it's remained relevant and, more importantly, fun to play over the course of nearly two decades. From the days at MicroProse to modern times and the various staff cycles at Firaxis, Civilization games have never really faltered. Take into account all the high quality expansions that have been developed across the years and the way the gameplay formula has been tweaked to present different versions of the same base game, and it's really an incredible success story.
Civilization has always been a satisfying turn-based strategy game, and though other studios have presented more complex games (take Paradox's stable of titles, for example), none have really been able to strike the balance between accessibility, depth, and the nebulous, ever-elusive fun factor that most developers out there try to infuse into their products.
With Civilization V, I was sucked in just like I always seem to be. I found the new combat system to be a solid addition to the franchise, making military encounters feel more meaningful while expanding my society that in some ways made up for some of the features removed since IV. The AI felt so far a little on the erratic side, but that didn't stop me from enjoying myself. It strikes me that this version is meant to be the most accessible yet, with gorgeous visuals for this kind of game and an irresistibly clickable interface. Like with IV, I have little doubt I'll be loading this one up on and off for years.
Watch the Launch Trailer
Nicole Tanner, IGN Expanded Audience
There are very few games that are so engaging that I will actually lose track of time while playing them, but Civilization V is one of those games. Even though I'm familiar with the series, and the core gameplay hasn't really changed that much over the years, this game still has the ability to keep me interested for hours on end. The sheer complexity and delicate balancing acts you have to maintain on so many levels make the game not only engaging, but extremely rewarding as well. I love being able to eventually obliterate another civilization that has been mean to me. On the flip side, I also enjoy the option of helping out others who have helped me. Even though I've only played a couple games, I'm sure I'll be playing Civ V far into the future.
Hilary Goldstein, IGN Editor-in-Chief
I played easily a hundred hours of Civ IV and V is even better. It might sound minor to someone who's never played a Civ game before, but adding hexes and removing unit stacking on each tile totally change combat. The combat is way more strategic and far more interesting than it's been before in Civ. It influences everything from where you set up your town to how you build troops to where you place your defenses.
The major issue with Civ V is that combat is pretty much where it's at. The AI is really aggressive, forcing you to build defenses. Playing a cultural or scientific path is not easy, because eventually you become too weak and one, two, maybe three of the warring cultures will totally smack you down. This imbalance takes some of the shine off an otherwise brilliant game.
Nick Kolan, IGN MMO Editor
The last Firaxis game I played was Alpha Centauri, and I adored it. I played it for hundreds of hours, slowly learning its ins and outs. It was like an elegant Aston Martin. Civ V makes Alpha Centauri look like a crummy Toyota that still has "Bob Dole '92" bumper stickers on it. It is simplified in all the right areas, while other areas are very fleshed out. I completely skipped any sort of tutorial and was lost for the first 10 or so turns, but by turn 50 of my first match, I felt like I had learned all the most important points and only nuances remained. By turn 150 it was 3AM and had to get up in 4 hours. This has been a pattern over many nights following. Civ V is ruining me.
I really recommend that anyone that likes strategy games should get Civilization V, and if you don't or have never played an RTS, you should really give this one a try.
-Exitlights
Monday, October 4, 2010
An Essay About My Writing Process
This is an essay i wrote for my english class:
Throughout the English and Language arts classes I’ve taken in the past, I was always required to write. I’ve written many different types of pieces such as persuasive essays, anecdotes and allegories, narratives, comparisons, poems, articles, and many other different types. I wouldn’t say that I prefer any one type of writing, but I do occasionally enjoy writing. In high school I took classes like newspaper and creative writing, and that’s exactly what I like to do with my writing; being creative.
When I go to the library and pick up something to read, it’s usually going to be fiction, I like a good story. I’ve liked fantasy and sci-fi books ever since I was a kid, and also as a kid I liked reading comic books and manga and I still do. Recently I’ve been reading more and more non-fiction though. I read magazines, and information books like The Guinness Book of World Records, and others. I also read a lot of non-fiction on the internet, like the news, Wikipedia articles, and articles on Cracked.com.
If I had to pick a time in which I like writing most, I would probably pick the evening, it is usually when my mind is most active and I can spout out my ideas quite easily, and put them down on paper. When I write an essay I don’t spend that much time on it, but I don’t just sloppily throw it together. I don’t usually write four or five rough drafts, but I do check it over a few times, and make sure I get someone else’s opinion on it before I turn it in.
I do read all the time though, it may not be an actual book, but I do read things all the time. I enjoy reading things, especially if I’m learning new things in the process. An example of this is Cracked.com. It may be a humor site, but it is also very informative. I’ve been reading for longer than I can remember, and I learned at an early age that reading is significant.
When I write I usually don’t proofread for errors as I’m writing, I find that it disrupts my thought process, I would rather get my thoughts down on paper (or on screen) than stop to fix things along the way. When my thoughts are all down, that’s when I usually make my corrections and edits. I don’t usually do much, if any pre-writing. I would rather just start writing, and after my thoughts are down; then I make my edits, deletions, and additions.
I don’t know what I will gain, as in knowledge, and I don’t know what I want to gain. I do, however, know that after this class I want to be a better writer, and I want to apply this in other classes, and into the other aspects of my life.
Throughout the English and Language arts classes I’ve taken in the past, I was always required to write. I’ve written many different types of pieces such as persuasive essays, anecdotes and allegories, narratives, comparisons, poems, articles, and many other different types. I wouldn’t say that I prefer any one type of writing, but I do occasionally enjoy writing. In high school I took classes like newspaper and creative writing, and that’s exactly what I like to do with my writing; being creative.
When I go to the library and pick up something to read, it’s usually going to be fiction, I like a good story. I’ve liked fantasy and sci-fi books ever since I was a kid, and also as a kid I liked reading comic books and manga and I still do. Recently I’ve been reading more and more non-fiction though. I read magazines, and information books like The Guinness Book of World Records, and others. I also read a lot of non-fiction on the internet, like the news, Wikipedia articles, and articles on Cracked.com.
If I had to pick a time in which I like writing most, I would probably pick the evening, it is usually when my mind is most active and I can spout out my ideas quite easily, and put them down on paper. When I write an essay I don’t spend that much time on it, but I don’t just sloppily throw it together. I don’t usually write four or five rough drafts, but I do check it over a few times, and make sure I get someone else’s opinion on it before I turn it in.
I do read all the time though, it may not be an actual book, but I do read things all the time. I enjoy reading things, especially if I’m learning new things in the process. An example of this is Cracked.com. It may be a humor site, but it is also very informative. I’ve been reading for longer than I can remember, and I learned at an early age that reading is significant.
When I write I usually don’t proofread for errors as I’m writing, I find that it disrupts my thought process, I would rather get my thoughts down on paper (or on screen) than stop to fix things along the way. When my thoughts are all down, that’s when I usually make my corrections and edits. I don’t usually do much, if any pre-writing. I would rather just start writing, and after my thoughts are down; then I make my edits, deletions, and additions.
I don’t know what I will gain, as in knowledge, and I don’t know what I want to gain. I do, however, know that after this class I want to be a better writer, and I want to apply this in other classes, and into the other aspects of my life.
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